
When this actor's class is x, the actor's face graphic will becomeįormat. When this actor is this class, the actor's character sprite willīecome 'filename' and index y on the fieldmap. If you prefer to use class names instead of the class ID, use the aboveįormat. When this actor's class is x, the actor's character sprite will become ThisĬould be reversed from plugin commands, however. This prevents this actor from being able to change primary classes. This actor will have class(es) x unlocked at the start of the game inĪddition to its current class and access to any of the global classes. The following are some notetags you can use with the Class Change Core Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Their own levels (causing the actor’s level to reset back to the class’s Gives the option for the developer to choose whether or not classes have Introduction This plugin adds the ability for your player to freely change the classes ofĪctors outside of battle from a menu.

This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here. This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
